Some characters can also gain new combos and techniques by activating the Awakening Mode.
You'll collect cursed dolls, memories, messenger birds, and items (battle items, collection items).
You will also, at some points of the story, be accompanied by team-mates and friends.
Instead of being sandbox-style free roaming, the game is more RPG-like when it comes to exploration.
Boss battles return, with quick-time events and cutscenes.
The story of Naruto Shippūden: Ultimate Ninja Storm 2 begins from the very first Naruto: Shippūden episode (even containing the preview of the future Naruto vs.
Sasuke clash, although the preview is of Pain destroying Konohagakure) to the end of Pain's Assault, a content of 3 years of anime broadcasting.
For example, if the player has an attack type support and then starts a combo, they will add to it; if the player has a defence type, then they will guard the player while charging chakra or when the opponent dashes at the player; if the player has a balance type, then they will throw their chakra enhanced shuriken when the player use chakra and get in the way of the player if the player is about to get hit by an Ultimate Jutsu (the support character will take the damage instead of the player, in turn that support cannot be called upon again for an extended duration).
Additionally, choosing certain support characters with a chosen character can strengthen attack and defence, and give the player's team a name.
When using the Jutsu for the character, if the attack button is held, the Jutsu will be enhanced (Ex.
Naruto using Rasengan as his normal technique, then turning into Big Ball Rasengan by holding the attack button). Also, health has been reduced to two health bars, instead of the three given in the previous game.
The story mode is no longer played by doing missions, but is now an RPG with no connection to unrelated story parts.